DubiousEngine
0.2.0
Simple Game Engine
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OpenGLAttributes. More...
#include <Open_gl_attributes.h>
Public Types | |
enum | Group_bits { ENABLE_BIT = GL_ENABLE_BIT, DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT, COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT, STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT, HINT_BIT = GL_HINT_BIT, POLYGON_BIT = GL_POLYGON_BIT, LIGHTING_BIT = GL_LIGHTING_BIT, TEXTURE_BIT = GL_TEXTURE_BIT, PIXEL_MODE_BIT = GL_PIXEL_MODE_BIT, ALL_ATTRIB_BITS = GL_ALL_ATTRIB_BITS } |
GroupBits describe the different grouping of attribute bits. More... | |
enum | Attr_bits { TEXTURE_2D = GL_TEXTURE_2D, BLEND = GL_BLEND, LIGHTING = GL_LIGHTING, LIGHT0 = GL_LIGHT0, SCISSOR_TEST = GL_SCISSOR_TEST, DEPTH_TEST = GL_DEPTH_TEST, STENCIL_TEST = GL_STENCIL_TEST, LINE_SMOOTH = GL_LINE_SMOOTH, CULL_FACE = GL_CULL_FACE, COLOR_MATERIAL = GL_COLOR_MATERIAL } |
the actual attribute bits More... | |
Public Member Functions | |
Open_gl_attributes (int group_bit_field, bool push_stack) | |
Constructor. More... | |
Open_gl_attributes (const Open_gl_attributes &)=delete | |
~Open_gl_attributes () | |
Destructor. More... | |
Open_gl_attributes & | operator= (const Open_gl_attributes &)=delete |
void | enable (Attr_bits bit_field) const |
glEnable More... | |
void | disable (Attr_bits bit_field) const |
glDisable More... | |
void | light_position (int light, const Math::Point &position) const |
Sets the light position information. More... | |
void | light_color (int light, int type, const Renderer::Color &color) const |
Sets the light color. More... | |
Static Public Member Functions | |
static void | clear (int group_bit_field) |
glClear More... | |
static void | depth_func (int func) |
glDepthFunc More... | |
static void | blend_func (int s_factor, int d_factor) |
glBlendFunc More... | |
static void | stencil_func (int func, int ref, unsigned int mask) |
glStencilFunc More... | |
static void | color_mask (bool red, bool green, bool blue, bool alpha) |
glColorMask More... | |
static void | depth_mask (bool flag) |
glDepthMask More... | |
static void | stencil_op (int fail, int z_fail, int z_pass) |
glStencilOp More... | |
OpenGLAttributes.
The Attributes object is meant to help make sure that you are correctly setting bits. You can also use it to push and pop the attribute stack. Mostly it's meant to check that you're setting a bit that belongs to the correct group bit.
Dubious::Renderer::Open_gl_attributes::Open_gl_attributes | ( | int | group_bit_field, |
bool | push_stack | ||
) |
Constructor.
Specify the group bits and whether or not you want to push the attribute stack. If it is pushed then the destructor will pop it.
group_bit_field | - [in] Group bits describe what kind of bits you will be changing. If you try to change bits that are not part of the GroupBit it will generate an assertion in debug |
push_stack | - [in] whether or not you want to push |
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delete |
Dubious::Renderer::Open_gl_attributes::~Open_gl_attributes | ( | ) |
Destructor.
If PushStack was specified in the constructor then this will pop the stack
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inlinestatic |
glBlendFunc
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static |
glClear
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inlinestatic |
glColorMask
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inlinestatic |
glDepthFunc
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inlinestatic |
glDepthMask
void Dubious::Renderer::Open_gl_attributes::disable | ( | Attr_bits | bit_field | ) | const |
glDisable
void Dubious::Renderer::Open_gl_attributes::enable | ( | Attr_bits | bit_field | ) | const |
glEnable
void Dubious::Renderer::Open_gl_attributes::light_color | ( | int | light, |
int | type, | ||
const Renderer::Color & | color | ||
) | const |
Sets the light color.
light | - [in] LIGHT0 |
type | - [in] GL_AMBIENT, GL_DIFFUSE, or GL_SPECULAR |
color | - [in] what color you want it to be |
void Dubious::Renderer::Open_gl_attributes::light_position | ( | int | light, |
const Math::Point & | position | ||
) | const |
Sets the light position information.
light | - [in] LIGHT0 |
position | - [in] For now I only do directional lights. |
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delete |
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inlinestatic |
glStencilFunc
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inlinestatic |
glStencilOp