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DubiousEngine
0.2.0
Simple Game Engine
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Multi-threaded Collision Strategy. More...
#include <Collision_strategy_multi_threaded.h>
Public Member Functions | |
| Collision_strategy_multi_threaded (float manifold_persistent_threshold, unsigned int workgroup_size) | |
| Constructor. More... | |
| ~Collision_strategy_multi_threaded ()=default | |
| Destructor. More... | |
| Collision_strategy_multi_threaded (const Collision_strategy_multi_threaded &)=delete | |
| Collision_strategy_multi_threaded & | operator= (const Collision_strategy_multi_threaded &)=delete |
| void | find_contacts (const std::vector< std::shared_ptr< Physics_object >> &objects, std::map< Physics_object_pair, Contact_manifold > &manifolds) final |
| See Collision_strategy::find_contacts. More... | |
Public Member Functions inherited from Dubious::Physics::Collision_strategy | |
| Collision_strategy (const Collision_strategy &)=delete | |
| Collision_strategy & | operator= (const Collision_strategy &)=delete |
| ~Collision_strategy ()=default | |
Additional Inherited Members | |
Public Types inherited from Dubious::Physics::Collision_strategy | |
| typedef std::tuple< Physics_object *, Physics_object * > | Physics_object_pair |
Protected Member Functions inherited from Dubious::Physics::Collision_strategy | |
| Collision_strategy ()=default | |
Multi-threaded Collision Strategy.
This one uses multiple CPU threads. It makes use of the new C++11 async and future interface to spin up threads. This should probably be the fallback option if OpenCL isn't available
| Dubious::Physics::Collision_strategy_multi_threaded::Collision_strategy_multi_threaded | ( | float | manifold_persistent_threshold, |
| unsigned int | workgroup_size | ||
| ) |
Constructor.
| manifold_persistent_threshold | - [in] see Arena::Settings |
| workgroup_size | - [in] see Arena::Settings |
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default |
Destructor.
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delete |
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finalvirtual |
See Collision_strategy::find_contacts.
Implements Dubious::Physics::Collision_strategy.
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delete |